

About Me
I am a student studying Game Art, pursuing a wide breadth of artistic knowledge and mediums.I am specializing in Art Production, Tech Art, and VFX.My future goal is to create a moving artistic experience that players find meaning and beauty in through the games that I work on.
Program Expertise
AUTODESK Maya
ADOBE After Effects
ADOBE Animate
ADOBE Fresco
ADOBE Illustrator
ADOBE Photoshop
ADOBE Premeire Pro
ADOBE Substance Painter
AFFINITY Designer
AFFINITY Photo
CELSYS Clip Studio Paint
BLACKMAGIC Da Vinci Resolve
MAXON Zbrush
Blender
Audacity
Celtx
Unity Engine
Unreal Engine
P4V (Perforce)
Miro
Google Docs, Sheets, Slides
MS Office (Word, Powerpoint, OneNote, Excel)
Notion
Procreate
3D Models and Rigs
Under Construction
Illustration work
Paintings
Visual Development
Aidacra
Aidacara Concept Art Collection (Original Concept)
Game Projects
LUME
Student Project with Ryan Rosendahl (avengineering)
Roles: Art, Level Design, Production
Lume is a 2D Puzzle Platformer I cocreated. I created the Art, Animation, and Visual Effects in the game. I also set dressed areas and worked on level and mechanic design.
Trailer
Screenshots
Echoes
Large Scale Student Project
Role: Art producer and 2D art generalist
Echoes is a 2D isometric roguelike I worked on. As one of our Art Producers I coordinated an art team of 13, ensuring an achievable timeline for us while coordinating with our other development teams and took part in crucial meetings determining our projects artistic needs and scope, while ensuring a cohesive aesthetic direction.As an artist on the project I also worked on implementing our animations in-engine, created VFX and UI element animations, and drew event paintings.
Trailer
password: echoesgdc
Animation
3D Character Animation Reel
Only the animation is mine
Game VFX Reel
2D Animation and Motion Graphics Reel
Everything is mine
Short Films
Adrift
Roles: Director, Lead Artist, Storyboard Artist, Animator, Screenwriter, Editor
The Elite
Roles: Director, Lead Artist, Lead Animator, Screenwriter, Editor